AI Insights · Timothy · January 2023
Top 5 Shoot'em Up Games in South America Q4 2022
Discover the performance trends of the top 5 Shoot'em Up games in South America during Q4 2022, including key insights on weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 Shoot'em Up games on a unified platform in South America showcased varying performance trends in terms of weekly downloads, revenue, and active users, according to Sensor Tower data.
Survivor!.io from HABBY had a noticeable decline in weekly downloads, starting at approximately 179K at the end of September and decreasing to around 53K in mid-December. However, there was a resurgence towards the end of the quarter, reaching about 71K in the last week of December. The game's weekly revenue also saw fluctuations, peaking at around $32K at the start of the quarter and ending at approximately $21K. Weekly active users had a similar trend, starting at 446K and declining to 267K by mid-December, with a slight recovery to 318K by the end of the quarter.
Archero, also by HABBY, experienced steady weekly downloads, maintaining an average of around 8K to 11K throughout the quarter. The game's weekly revenue showed a stable pattern, with a notable increase to approximately $18K in the final week of December. Weekly active users fluctuated slightly, ranging from 70K to 81K, ending the quarter at around 78K.
Azur Lane by YOSTAR LIMITED had relatively low weekly downloads, averaging around 400 to 1.7K throughout the quarter. The game's weekly revenue peaked at approximately $15K in late December, with active users remaining stable around 8K to 9K, finishing the quarter at about 8.6K.
1945 - Airplane shooting game from ONESOFT GLOBAL PTE. LTD. demonstrated strong performance in weekly downloads, consistently reaching over 200K and peaking at approximately 278K in the last week of December. The game's weekly revenue varied, reaching a high of about $11K at the end of the quarter. Weekly active users remained robust, starting at over 1.1M and ending at approximately 1.2M.
Contra Returns by Level Infinite had modest weekly downloads, starting at around 3.7K and dropping significantly to just 85 by the end of December. The game's weekly revenue showed an upward trend towards the end of the quarter, peaking at approximately $9K in the final week. Weekly active users declined from 14K at the start of the quarter to around 6.7K by the end.
For more insights on the performance of these apps, visit Sensor Tower.